The Economist
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Apparently the OVA and manga were popular enough to warrant making this TV series. Made considerably more recently than the OVA, the production and animation quality are greatly improved, which is nice, but they forgot one thing--the funny. Where the 4-episode OVA was a hilarious parody of role-playing games, with the TV series it seems they decided to scrap all that and turn it into your average fantasy adventure series. If that was their goal, they succeeded brilliantly--Fortune Quest TV is indeed very average, in almost every way.
After the careful balance of fighting, training, and back-story in the first four episodes, this next arc is a disappointment when it comes to story content. But can you really fault a fighting series for turning into ... well, a fighting series? Multi-episode battles have long been a part of the tradition, and as far as action goes, this one's got a lot more going on than just two guys boasting about who has more power. (Although the subject does come up eventually.) Souichiro even gets to use what he learned in training, a cliché that's been around since the earliest stories of people beating each other up. With all the world-building and plotting that went on earlier—not a whole lot, but it was there—it's a shame to see it pushed aside in favor of a typical punch-out. Whatever happened to character development and learning their histories?
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