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The music is appropriate but unmemorable, for the most part. The opening theme seems to have been penned and performed by the same evil robots responsible for today's oh-so-five-minutes-ago boy bands like N*Sync and the Backstreet Boys, except in a different language. The score is fairly average “classical Japanese”, with Taiko drums and flutes and all the instruments you expect to hear playing whenever a Heron takes off from a serene Asian pond or an old Japanese guy sips tea in his “totally Zen” backyard.
Cou and Ren are learning to respect each other more and work together more efficiently as a team, which leads them to mutually decide to check out an underground gladiatorial arena for Edel Raids when it's suggested to them as a way to make money. Cisqua and her team are also independently investigating these illegal games in Razfe Ankul, while Rasati fights in the same games to earn enough money to free herself and her adopted Edel Raid sister Lillia from debt, and thus insure Lillia's safety from kidnappers. Once that matter has been resolved, it's off to Arc Aile HQ and the home of the protected Edel Raids, but it soon becomes apparent that not everything there is on the up-and-up. And who is the mysterious voice in Ren's head who guides her to Edel Garden?
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