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Tuesday, June 28, 2011

Rookies Chapter 194 195 196 197 198 199 200201 202 203 204 205 206 207 208 209

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Of course, for many, “reading” per se was never the point in the first place. Koge-Donbo first made a name for herself in moé character design, and it is for this, not her gripping plots of nuanced character development, that fans flock to her banner. Fortunately, she delivers; Kamichama Karin -chu- is chock-full of eye candy. Everybody and their cats are drawn with teeth-rotting cuteness. Huge eyes veritably quiver with moisture.


The setting for this teen melodrama is a modern day world that revolves around a slightly exaggerated social hierarchy. Tobishi Trading Company Housing Complex is the home to company employees and their families, providing the reasoning behind every misfortune that befalls any of the characters. From the first couple of pages, we learn that class status is determined by what floor you live on. The top floor residents, the Tachibanas, rule over the complex, and every occurrence by the lower level residents is thoroughly scrutinized by the “Queen of the housewives,” Mrs.

Shouri no Akuma Chapter 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

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Even all of the times Karin weeps and accuses Kazune of being a “male chauvinist pig” are supposed to inspire “Awww…!” from the readers. Moreover, costumes and layouts are dynamic, detailed, and reasonably fun…although if genuine, laugh out loud visual gags and slapstick seem to have been left behind in the mangaka's other pencil case. As has pretty much all the dramatic tension—but hopefully you will be too busy squeeing to notice.

In the world of shoujo manga, the more angst you have, the better. Hot Gimmick is not only dripping with angst, but practically screams out, “My angst is bigger than yours!” Living up to that bold proclamation, Miki Aihara gives us a positively twisted storqy with enough real-life mishaps that would make even the best soap opera pale in comparison. There really isn't anything out there right now like Hot Gimmick, which could be a good thing or bad thing. Luckily for us, Hot Gimmick falls well within the positive.

Buyuden Chapter 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

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Tachibana. Unfortunately for our supposed heroine, her family lives on the third floor. The Naritas have a less than favorable relationship with the Tachibanas and when you live on the third floor, a less than favorable relationship is all you're going to get. In this messed up, corporate class arena, the Narita's eldest daughter is about to take one for the team.

The tensions of Wendy's ugly confrontation with her brother, the elemental strength of Van's rage and hate, the Claw's final surrender to true insanity—in craft, in narrative construction, they all shine. And yet the weaker material persists. Pricilla's existence is entirely unnecessary, and the Eldora Soul crew is a combining robot in-joke (though their "secret weapon" is a gas).

TENJOU TENGE Chapter 140 141 142 143 144 145 146 147 148 149 150 151

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Hatsumi Narita is a decidedly average high school girl who has just discovered that her younger sister Akane thinks she may be “preggo.” Determined to keep the pregnancy under the “Tachibana radar,” Hatsumi dons herself with lots of makeup, some seriously tacky clothing, and goes out to buy a pregnancy test for Akane. This situation has “cute boy, please come run into me and create an embarrassing mess” stamped all over it.


Mind you, this unusually satisfying climax isn't the result of careful planning or the product of narrative focus and purpose. Rather, it's the result of very talented storytellers sifting instances of transcendental power from the detritus of a highly entertaining, but lethally uneven show. The cruel irony of the choice around which Ray bases his revenge and Joshua's mad dash to save his brother converge in a single brief moment, no more than a minute, of such pure cinematic panache that it could rival any anime out there.

POKEMON SPECIAL: BLACK & WHITE Chapter 9 10 11 12 13 14 15 16 17 18

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An even better situation would be for the cute boy to be the tyrannical corporate housing queen's son. Fortunately, Aihara doesn't prolong the inevitable and cute boy #1 - Ryoki Tachibana, enters the scene right on cue. For the sake of her family, Hatsumi has no choice but to agree to the most outrageous of blackmails— become Ryoki's slave in exchange for him keeping his mouth shut.


Desperate to stop the Claw's "Birthday System", the rag-tag group of heroes, avengers and hangers-on that formed around Van charges headlong towards the Claw's compound. With their greatest weapon, Van and Dann, still stuck in space, they must depend on their own resourcefulness, firepower, and plain old guts. With his eyesight quickly failing, Ray makes a hard push to complete his revenge before it's too late. Joshua follows his brother, but can he save him from his own burning hate? Or from the remaining Original Seven? Everything comes crashing to a climax as Van and Ray finally face their revenge, Wendy confronts Michael, and the Claw gets ever closer to sharing his dream with all of Endless Illusion, whether they want it or not.

Monday, June 27, 2011

R-18 Chapter 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

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While this volume may not be as thoroughly eccentric as earlier installments and lacks a proper ending for the series, it nonetheless offers great entertainment with a lot of replay value and does advance the hinted-at Haruhi/Kyon romance a bit. MOHS may be over (for now), but its impact and popularity will live on.


Kazune Kujyou has returned home, and Karin Hanazono can't wait to get on with the business of living together with him. New adventures soon come a-calling, however, in the form of the diminutive Suzune, their child from the future. Suzune exhorts Karin awaken the Three Noble Gods in order to defeat the Seeds of Chaos. If they are not beaten in the present day, then the future will be in jeopardy. Kazune receives a ring and becomes Uranus, while Karin receives a clock that glows with the Gods are near and transforms her into Aphrodite. Eventually, it is discovered that popular teen idol Jin Kuga is Hades and longtime friend Michiru Nishikiori is Neptune. Can these Gods win the day—even when the clock is turned back on them or they are no longer together?

Fantasista Chapter 104 105 106 107 108 109 110 111 112 113 114 115 116

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The new entries this time are the full animated version of the closer dance, the introduction for the guests of honor from Anime Expo 2007, and a special Haruhi-themed teaser for Lucky Star, Kyoto Animation's latest effort. The Limited Edition version also includes a Haruhi iron-on, SOS Brigade pillow case, a pencil board, an extra DVD with the subbed-only broadcast-order versions of episodes 11-14, and the Haruhi no Tsumeawase OST CD.

Due to various North American publishers' fluctuating relationship with Kodansha, Del Rey has been publishing popular mangaka first debuted by Tokyopop for several years now. Koge-Donbo's Kamichama Karin, however, is the first (and, hopefully, last) property to be split down the middle between the two companies. The original, seven-volume Kamichama Karin manga has been published in English by Tokyopop, while the sequel series Kamichama Karin -chu-, where Chu is a pun on the number two and the sound of a kiss, has recently begun release from Del Rey. In Japan, both were originally serialized in the shoujo manga magazine Nakayoshi, with a ten month interval separating one from the other.

Shingeki no Kyojin Chapter 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

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As with previous volumes, Bandai Entertainment has loaded even the regular release up with Extras. Nearly all of them are in the same vein as those seen in previous volumes: a Neko-Man gallery, “Making of” features which this time focus on the adorably cute Aya Hirano during promo tours and visits to Kyoto Animation, original episode previews, and the last three installments of “The Adventures of the ASOS Brigade,” which include a visit to an authentic Akihabara maid café, brief introductions of all of the principle seiyuu, and a live-action performance of the closer dance by the ASOS Brigade girls.

Although you can, theoretically, read Kamichama Karin -chu- without having read its prequel, this would not be, generally speaking, advisable. The manga seems to assume that you already know who all of these characters are and why they matter…and if you don't, well, understanding why they are who they are and do what they do just is not Koge-Donbo's number one creative priority. For example, if you are wondering exactly how Kazune and Karin came to find out that they were actually husband and wife in another life (or something) and how HIMEKA (who the heck is she?) was their daughter, you are going to keep on wondering.

Otoyomegatari Chapter 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35

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The musical score does not have to rely just on its insert songs to get a high grade this time around, as its space opera themes suitably enhance the “computer duel” episode and more subtle themes evoke appropriate mood elsewhere. The same could also be said of the always-appealing artistry and crisp animation, which occasionally takes some shortcuts but goes all-out on detail in feature scenes. It even uses multilayered animation, such as the scene where Kyon and Itsuki are talking while the crowd goes wild behind them. The visuals so carefully avoid fan service to that it becomes a joke, unless you qualify high school girls in sharp maid outfits or Haruhi back in her bunny suit at fan service.


Also, at one point late in the book, a quirky personage wearing eyeglasses and a cape hops down from a tree and accuses Karin of taking away his reason for living. He was a once-divine antagonist of some sort from the previous storyline, this much is clear, but you learn nothing else about him. Karin does not even address him by his real name! This bit of plot about “Glasses Man” just dangles alone in the atmosphere, completely unattached to other events in the new series. There is really no recap of the plot thus far anywhere in the first volume, and allusions to what happened before are frustratingly coy and vague.

Hetakoi Chapter 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54

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And that is another thing which makes the episode so remarkable: the caliber of the vocals in the songs. Given that she sings the opener and contributes to singing the closer, everyone knew that Aya Hirano could sing, so the real discovery is that her English counterpart Wendee Lee, who has mostly been holding her own in the role, can actually match her on the songs, too. (Anyone who does not believe this should flip back and forth between the dubs during the performances and compare. Even diehard purists may not notice a difference in quality.) Crispin Freeman still masters the role of Kyon like he was born for it, while other roles will still come down to normal sub-dub preferences for most viewers.


On the other hand, fans of the franchise may be pleased to know that the new series gets right down to business without rehashing what has come before. Unfortunately, whether you care a whit about that business is another matter entirely. Never mind that the target audience here is elementary school girls. Even taking this inconvenient truth into account, the plot of Kamichama Karin -chu- remains, to put it bluntly, exceptionally derivative and dumb. Purposefully so. The whole conceit about a future child of the heroine's materializing the past to warn the cast of present day threats has been ripped whole cloth from Sailor Moon. Yet after the three “Noble Gods” have been found and the characters' brief spell as kindergartners is over, the threat of the “Seeds of Chaos” is inexplicably forgotten, dropping so quickly off the face of the page that you will be reeling. Instead, the final third of volume one focuses on a bout of insipid relationship angst between Karin and Kazune.

Delinquent Lesson Chapter 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

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Kamichama Karin Chu GN 1
Although you can, theoretically, read Kamichama Karin Chu without having read its prequel, this would not be, generally speaking, advisable. On the other hand, fans of the franchise may be pleased to know that the new series gets right down to business without rehashing what has come before. Unfortunately, whether you care a whit about that business is another matter entirely.

“The Adventures of Mikuru-chan” is finally in the can, so Kyon decides to enjoy the school cultural festival as much as possible. He is in for a shock, though, when none other than the bunny suit-clad Haruhi steps on stage as a substitute lead vocalist for the all-girl rock band ENOZ during their Rock Club stage performance and blows the crowd away with her surprising singing ability.

Torikagoshou no Kyou mo Nemutai Juunintachi Chapter 12 13 14 15 16 17 18 19 20

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Now that the cycle of violence is fully underway, Basilisk feels less like some freakshow variation on the WWF and more like a purposeful narrative. Now the gaps between fights reveal important aspects of the survivors' mentalities, and each confrontation is, if not rife, at least tinged with meaning and purpose (at the very least as one more cog in the meathouse grinder of fate). It isn't—and never will be—anything more than a historical drama, but at least it isn't just ninja killing other ninja any more.

Later, the heavily put-upon Computer Club challenges the SOS Brigade to duel using a computer tactical space battle game to regain lost face and the computer Haruhi extorted from them months earlier, but what will happen when Yuki actually seems to be enjoying herself? A later lazy winter day finds Kyon going into town to fetch a heater for the club room while Haruhi finagles the helpless Mikuru into more photo ops.

Akumetsu Chapter 163 164 165 166 167 168 169 170 171 172 173 174 175 176

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Textless songs and trailers aside, the only extras on this volume are the original Japanese extras. It's a solid hour of select cast members recollecting and reflecting on Basilisk and just goofing off. It isn't terribly informative, but is fun enough to be excused for it.

Of the complaints fans of the series have made about MOHS's DVD releases (both in North America and in Japan) being done in chronological rather than the scrambled original broadcast order, the most justifiable one concerns the way the series ends. In the original broadcast the episode “The Melancholy of Haruhi Suzumiya VI” actually aired last, offering the series some semblance of a climax and resolution, but “The Melancholy of Suzumiya XIII,” which actually is last chronologically and marks the end of this volume, is just there.

Tail of the Moon Chapter 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59

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To get the rest you must rely on the manga, which completed its American release last year. On its own it is a sharp, great-looking series which mixes shojo elements with sometimes intensely graphic violence, but this was not a production meant to stand on its own.

It delivers no climax, drama, or weirdness at all beyond some goofiness in dodging displays of fan service, nor does it give any sense of completion. It's just a mundane, lazy, slice-of-life episode with a faint hint of a Kyon/Haruhi relationship development that you might expect to find in the middle of a series, or as the quiet before a storm, rather than at its end. It does make more sense in story context than when originally broadcast, has its moments, and actually is not bad overall, but even those watching the series for the first time are going to get to the end of the last episode and scratch their heads while saying, “okay, where's the rest of it?”

Guyver Chapter 179 180 181 182 183 184 185 186 187 188 189 190 191 192

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Based on a 20-volume manga by Kaori Yuki, the three animated episodes loosely follow the first story arc but were intended more as an introduction to the manga than a formal adaptation of it. Given that, ending on something of a cliffhanger may have been deliberate, as suggested by its final “Game Over or Continue” screenshot. It does resolve enough of its presented storyline to achieve at least some degree of closure, but really this is really just the beginning of the story, and several important points (such as how the “Evils” referred to in the animation are actually a separate race) do not get adequately explained.

Other than that, the last volume is a smashing success. The “computer duel” episode provides great fun as it rounds out the simmering resentment of the Computer Club and recaptures the playful, enthusiastic spirit that helped make the series so great, but the real gem is the school festival episode, which shows the series at its very best. Those who watch it carefully in the first half might notice important events going on in the backgrounds of several scenes as more ordinary school festival occurrences progress in the foreground, events which set up what is unquestionably the series' best individual scene: Haruhi's on-stage performance with ENOZ. Just watching the reactions of Kyon and the crowd around him can be a blast, but they pale in comparison to the great rock songs “God Knows” and “Lost My Music” and the beautifully meticulous animation of their performances.

Green Boy Chapter 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

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Those familiar with Funimation's methodology will know what to expect from the dub: a script that sacrifices fidelity on the altar of natural flow, smooth delivery, fine acting, modified episode titles. The dub is, in terms of acting, almost equal to its Japanese predecessor (with the possible exception of Oboro), and despite some anachronistic speech patterns, sounds natural and unforced. There are some puzzling modifications in the English script that seem too extreme to be reasonably included under the banner of necessity. They never cross the line to become actual revisions as they don't betray the feel, purpose or outcome of any scene (other than slightly softening Tenzen's scheming nature), but they will drive sticklers for accuracy quite mad. Songs are not dubbed into English (as Funimation has done in the past).


Strip the supernatural components away and you have remarkably graphically violent shojo fare which features lots of bishonen characters and throws in both a transvestite demon and a cute kid demon for good measure. (And what would a shojo series be without pretty guys sprouting wings, anyway?) Most of the characters, both human and non-human, have troublesome and/or unresolved emotional and relationship issues, allowing the writing to practically bury the series in angst.

Ookami-heika no Hanayome Chapter 5 6 7 8 9 10 11 12 13 14 15 16 17 18

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The soundtrack, laden with eerie chants and trilling vocal melodies demonstrates, once again, that one of the finest instruments available is the human voice. Sad, unsettling, melancholy, and rousing, the music matches the show at every turn, used ably (if somewhat unimaginatively) to support the visuals. It tends towards omnipresence, but is also aware that a little silence or falling rain can speak volumes that no music could ever hope to communicate. The opening and ending are mildly rocking tunes of questionable appropriateness and only mild interest; not bad, but not particularly memorable either.


It confronts the central incest issue head-on, handling it in a far less elegant and delicate manner than Koi Kaze but dealing with it and all its potential fallout nonetheless. It lacks real fan service, but guys not into shojo melodrama should still find enough action and bloody violence to keep their interest. The content maintains a fast, steady pace, although it sometimes also gives off the kind of compacted feel that greatly condensed storytelling can generate.

Chitose etc. Chapter 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 2 23 24 25

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Gennosuke in particular is a perfectly modulated blend of masculine beauty and fearsome strength. Rain-drenched landscapes of mud and grime make for a grim palette of dank greys and browns that matches the dark mood that predominates. Buildings are detailed and textured such that they successfully evoke a medieval atmosphere (particularly Tokugawa's castle).

Though made in 2000, the visuals look so sharp that this could easily be mistaken for a more recent production. The higher per-episode budget accorded OVA animation shows in its pretty character designs and expert artistry, and despite a few shortcuts the animation delivers, too, especially in its action scenes. The nicely complementary soundtrack appropriately sets the moods, with its cool English opening number offering a good lead-in on the first episode and a rock closer backing all three. Overall, this is a great-looking and good-sounding series.

07 Ghost Chapter 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88

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Some of the clumsier elements of earlier episodes—specifically, the stiffly animated gooey liquid man-thing—are absent (barring flashbacks). Enjoyment of the character designs will hinge heavily on one's tolerance for the outrageous grotesqueries of the more freakish ninja (and Tokugawa's repulsive, deformed chin). Normal characters, though, are attractive, with dark, distinctive hair, eyebrows, and eyelashes.

The English dub, however, has issues. The English script stays very tight, and performances such as those of Alexiel and Kurai do hit the mark, but others sound too loud, brash, or rough, especially to those who have watched the series subtitled first. That few in the English cast have substantial dubbing credits, and no one beyond Crispin Freeman (as Rosiel) still regularly works in anime dubbing, is a good indicator of the strength of the talent involved in this project.

Hatenkou Yuugi Chapter 89 90 91 992 93 94 95 96 97 98 99 100 101 102 103

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There isn't anything on par with Okoi's arboreal adventures in this volume, but it does have its own highlights: Gennosuke's dojutsu (those eyes!), a single instance of Nenki's hair-manipulation, smaller details such as a memorable decapitation, and some well-placed camera movements during Oboro's romantic recollections. The Gonzo brand of 3D CGI is minimized, limited in this outing to a few water effects and Hotarubi's butterflies.

This is also a surprisingly bad example of lip-synching to the animation. English dubs make such a concerted effort to do this (since American audiences expect that in their animation) that special timing software was developed for that purpose and English scripts are usually adjusted to account for it, but it looks like little serious effort was made in this case. The problem is so distractingly bad in episode 2 that characters can sometimes be heard starting to talk before their lips start moving.

Saver manga chapter 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76

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Of course, the supernatural reality shown in the series could also be treated as a purely fantastic construction only loosely derived from actual religion, as is the case with Ah! My Goddess. Many of the naming conventions and concepts have been borrowed from the Jewish Kabbalah tradition or apocryphal Christan texts, but most – most notably including Adam Kadmon, the so-called “primordial man” – have been given new interpretations. And, naturally, none of the content here about the extermination of demons or problems in Heaven even remotely resembles anything canonical.

Finally aware of the nullification of the enforced truce, Gennosuke leaves the village of the Iga and his fiancée Oboro behind, in the process unleashing his deadly dojutsu. As the high officials of the Shogunate discuss the course of the death-battle between the clans, Gennosuke makes the decision to travel, along with the survivors of the Kouga Ten, to meet them and, ostensibly, reinstate the truce. Before doing so, he sends word of the impending journey to the Iga, an obvious challenge that initiates a deadly running war. Meanwhile, Oboro demonstrates the lengths to which she will go to avoid a lethal confrontation with Gennosuke.

Kunisaki Izumo no Jijou Chapter 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43

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1. Kuroneko-sama (Trigun)
Trigun's Kuroneko-sama may not seem all that weird in the first couple of episodes of the series. Sure, he's got kind of a football-head thing going on, but that's just a style choice, right? But then you start to realize...this cat is everywhere. Does it have access to a teleporter? Is it stalking our show's hero, Vash? Could it actually be after Vash's $$60,000,000,000 bounty? Or is it something more philosophical, perhaps a statement on mankind as a lazy observer? Or...you know, maybe it's just a small black cat.

As the first scenes of the show will attest, the initial draw of Basilisk is the same as that of other ninja-oriented shows such as Ninja Scroll or even Naruto: weird, way-out ninja-fightin' action. But, as the numbers of living ninja in the show drop ever lower, so does the action quotient. This volume features no more than a handful of actual combat sequences, yet remains as—if not more—engaging than previous volumes due to the skill with which the show keeps the roundelay of murder and mayhem turning, raising the stakes—both narrative and emotional—with each new battle.

Ardour Chapter 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37

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2. Catbus (My Neighbor Totoro)
Is it a cat? Is it a bus? Do you need a license to drive it? Would you even get in one? Did it just eat those kids? What's creepy for some is charming for hundreds of thousands, and Hayao Miyazaki's Catbus from My Neighbor Totoro is a prime example. The Catbus is so popular that it got its own short film spinoff, Mei and the Kittenbus— which could also be called Son of Catbus, since it follows the original Catbus' offspring —which screens at the Ghibli Museum in Japan.


Most of the earlier fights involved shallowly characterized cast members fighting for strategic reasons (or no reason at all) but, beginning with Okoi and Nenki's battle in the previous volume, the fights have suddenly become exceedingly personal, a series of all-too-understandable vendettas to avenge past brutalities. The violence is often perversely satisfying (as well as packing a number of visceral thrills), but it is endlessly self-perpetuating and the consequences, both immediate and delayed, tend to be soberingly cruel.

Sakurahime Kaden Chapter 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

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3. Chiyo-chan's Dad (Azumanga Daioh)
To be fair, there were a lot of weird cats in Azumanga Daioh. And in the series' continuity, this cat is actually just a weird pillow-plushie thing. But in the insane subconscious of both space cadet Osaka and cat-obsessed athlete Sakaki, said pillow is actually the father of their child genius friend, Chiyo-chan. He levitates, plays baseball, and turns red when he's angry. And he's played by Norio Wakamoto, the former policeman turned voice actor of Hellsing Ultimate's Alexander Anderson and Code Geass' Britannian emperor.

It also helps that the characters are slowly growing. While not particularly deep, their personalities and motivations are now clearly delineated, creating a show that has not only shown a willingness to kill off its characters, but is also populated with characters that deserve to live (as well as some that you desperately wish wouldn't. Die green slimy thing, die!). As a result, the slowly spiraling war of attrition is as unbearable as it is compulsively watchable.

Rockin Heaven Chapter 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38

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4. Doraemon (Doraemon)
Yeah, it's obvious, but look: Doraemon is one wacko cat...robot...thing. Apparently in the future, cats don't have cat ears. And they have pouches like kangaroos. Doraemon can pull just about any wacky invention you can think of out of said pouch, but it pretty much never works the way it's supposed to. It's a great big circle of fail, really: Doraemon, a malfunctioning robot in the future, is taken in by the Nobita family, who are poor because their ancestor was an idiot. So the robot cat heads back into the past to when that ancestor, Nobita Nobi, was a child in an attempt to help him develop into a productive member of society. Every attempt fails ridiculously, of course. How is this show not depressing?


Impatient viewers and gorehounds be forewarned though: this volume finds Basilisk in full buildup mode. It is composed almost entirely of heightening tensions, discussions (episode 10, a recap, is 100% discussion), and slowly evolving conflicts that will bear fruit only in future episodes. The ninja action, while bizarre, bloody, and occasionally possessed of a grotesque beauty, is quick and relatively infrequent.

Love Sick Chapter 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

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Its production history aside, Angel Sanctuary is not a title for the easily offended. It prominently features incest and debates the immorality of it, treats demons in a sympathetic matter, puts a dim and pessimistic spin on angels and the Heavenly hierarchy, regards God as less than omnipotent, and generally contains a lot of content which devout Christians and Jews could easily find sacrilegious if not heretical. That, of course, should make it appeal just fine to the rebellious streak in American teens, else one could not explain the mild success of the 1995 live-action American movie The Prophecy, which also dealt with angels twisted into nasty killers.


9. Blair (Soul Eater)
As far as bizarre goes, Blair isn't all that wild— she's basically a cat that turns into a busty, flirtatious woman. But she manages to rank on our chart for two reasons: one, in addition to being a cat she's also a witch. And a pretty powerful one, too, as it turns out. And the second reason? She could have been a one-off throwaway character, but Soul Eater's Atsushi Ohkubo actually developed her into a regular character of significance, with real character development and association with the rest of the series' colorful cast.

Gintama Chapter 334335 336 337 338 339 340 341 342 343 344 345 346 347

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It also sports a different balance of Extras than previous releases, including an angel hierarchy, textless content, gallery of screen shots, and all-yaoi trailers, but does not offer anything new in sound production or video content, nor does it replace the original English dub. The $19.99 price makes it friendly to newcomers, but those who own previous releases should have little interest in picking up this one.

8. Nyanpire (Nyanpire The Animation)
Cross a cat with a bat, marry the result to Hello Kitty, and Nyanpire is more or less what you'd get: an adorable merchandise-ready cat with fangs, wings, and...a cross for a belly button, oddly enough. If that's not quirky enough with you, Nyanpire also keeps company with an angel cat, a kitty version of Japanese warlord Date Masamune (named, of course, Date Masamunya) and exactly one normal cat, a Siamese with a pink bow twice the size of her head. (Two seemingly normal bats also appear.) The show doesn't start until July, which is why Nyanpire only ranks #8...for now.

Teen Spirit Chapter 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38

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Originally released on DVD by Central Park Media in 2001 and re-released in 2005, this three-episode 2000 OVA by Bandai Visual and Hal Film Maker (with digital production by Satelight) was picked up by Media Blasters when its original American license expired. The offering reviewed here is MB's new 2008 release under their AnimeWorks label, which sports new cover art (the picture advertised on many Web sites is not correct) and enhanced “Blasterbit video,” which results in an impressively sharp video print.

7. Yoruichi (Bleach)
It's not that Yoruichi is a hot humanoid female with phenomenal physical and spiritual powers who also turns into a cat that helps run the Bleach equivalent of a magical item shop. It's that in cat form, Yoruichi's voice goes from a babe's to a creepy old man's in no time flat. It weirds out the characters in the show, who all thought Yoruichi was a dude until she revealed her boobtastic form, and admit it: it threw you for a loop when you first heard it, too.

Kaitai Shinsho Zero Chapter 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75

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When various supernatural individuals start popping up and try to awaken Alexiel or kill her human form, Setsuna must fight back, even as he tries to resolve his feelings for his sister. That proves difficult, however, when Sara seems to share his feelings and Alexial's insane twin brother, the Inorganic Angel Rosiel (whom Alexiel imprisoned as part of her rebellion), arrives to execute a strange mixture of attraction and revenge.


6. Nya (Pita Ten)
An adorable little black cat that just wants to ruin your life. Nothing personal, of course; he's just helping his protégé Shia learn the ropes of being a demon. The problem, of course, being that Shia is more inclined to make a visitor tea and cookies than trip them on the stairs. Nya also has a hate-hate relationship with Sasha, an angel who appears to coach on the series' heroine Misha— though to be fair, Sasha is incredibly annoying.

Gakuen Babysitters Chapter 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

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Organic Angel Alexiel, one of the highest of the Heavenly hierarchy, rebelled against God over the faults she found in her fellow angels and sided with demons. She was eventually imprisoned and her soul and body separated, with her soul forced to be continually reincarnated in human forms that would suffer. The newest such form is Setsuna, a freshman punk who gets into lots of fights and has an unnatural fixation on his sister Sara.

5. Shamisen (The Melancholy of Haruhi Suzumiya)
For the vast majority of Haruhi, Shamisen is a perfectly normal cat, unless you count that he's hefty despite originating as a stray. Kyon acquired him at the behest of Haruhi, who wanted to include the cat in her amateur film as the familiar of Yuki, who plays a witch. Then Haruhi inadvertently grants Shamisen the ability to speak. The baritone cat turns out to be quite a philosopher. (Also of note: he's a male calico, which is exceedingly rare, and Haruhi names him after an instrument traditionally strung with cat hide, true to her kind and caring self.)

Sunday, June 26, 2011

Kangoku Gakuen Chapter 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

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No minor startup, Game Republic emerged in 2003 under the direction of Yoshiki Okamoto, whose work stretches from Konami's Gyruss to the success of Street Fighter II. And Game Republic had big guns behind them: Sony published their first offering, Genji: Dawn of the Samurai, in 2005, and Microsoft backed Every Party the same year. Game Republic then worked with everything from licenses like Brave Story: New Traveler and Dragon Ball: Origins to their own Folklore and Dark Mist, yet they couldn't find a hit franchise. Only Genji received a sequel, and it's now remembered only because of that giant enemy crab's weak point and the resulting meme.


Ocean Group's English dub is as solid here as in earlier episodes, as it continues to do a great job of matching actors to the roles and original performances, both for recurring roles and for new ones. The weak spot mentioned in the previous volume, Brenna O'Brien as Ren, is less noticeable this volume, as Ren gets more opportunities to talk and be (slightly) expressive. The script doesn't stray much from the original, with the main differences being the lack of use of “senpai” (or any equivalent) when Rowen addresses Cisqua and Rasati's attack names being translated in the dub, when they are left in romanized form in the subtitles.

Gin no Saji Chapter 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

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GAME REPUBLIC FOUND DEAD, INTERNET MEMES QUESTIONED
The most depressing stories in the game industry most often involve something shut down before its time: a game canceled in a near-finished state, a magazine or website abandoned by its publishers, or a game company forced out of business. The economy has driven a lot of game developers under, and the latest to fade is Game Republic.

The third volume is lighter on extras than the previous one, with the only real extras being a pair of series trailers displayed at Japanese conventions in 2005 and a preview of volume 4 in the liner notes. The penchant for foil covers has continued.

Elemental Gelade will never be in the same league as top shonen series like Fullmetal Alchemist, but it isn't trying to be, either. It's only trying to be entertaining by mixing funny content and action with a lightly dramatic storyline, and at that it does passably well.

Accel World chapter 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

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So it's good to see Solatorobo picked up by a certain North American company. The only real worry is that some players will be put off by the animal-people characters. That's why it's important for Solatorobo fans to show that they're not creepy nutcases. When you reserve your copy, be sure to wear clean cat ears, make polite conversation by asking the clerks their opinions of the hottest female characters from Sonic the Hedgehog, and refrain from peeing on the carpet as you trot out of the store on all fours.

Life in a household shared with three goddesses, one of whom is your loyal girlfriend, can be both lively and hazardous, as Keiichi Morisato has discovered. Whether it's a full-fledged demon, the protective and possessive little sister of his love, or an older sister who means well but often has unintended side effects when trying to help his relationship with Belldandy along, dangers abound.

-Hitogatana- Chapter 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

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Red's also capable of going around on foot, and there's an elaborately designed world to see and a few secrets to uncover—such as the way that dog-and-cat folk can turn into actual humans. It's all put together with nice design work, some excellent music, and the overriding sense that CyberConnect2, long wasted on Naruto games and middling RPGs, really wanted to make Solatorobo all these years.

This time around Skuld is the main culprit, as her tampering with one of Urd's formulas causes Belldandy to become unusually aggressive, while on another occasion Keiichi finds himself taking on womanly characteristics and on a third Skuld's efforts to prove herself worthy of her own companion angel get out of hand. When Belldandy falls ill as a partial side effect of these hijinks, Urd comes to the rescue, but the rules she must break to do so get her license suspended! Left vulnerable by the temporary loss of her goddess powers, the Devil in Miss Urd emerges.

Let's Lagoon Chapter 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

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Why so much palaver about a late-stage DS game? Well, Solatorobo is a follow-up to Tail Concerto, a PlayStation action game and the debut of CyberConnect2 (then known merely as CyberConnect). Tail Concerto was a charming game with no substance, but Solatorobo improves on everything. The game tracks a dog-man named Red and his multi-purpose robot as they explore floating islands inhabited by various beast-people. There's a lot to be done, as Red's mecha can throw things, fly, and pull off various special attacks.


This span of episodes, which covers #19-22, represents both some of the best and some of the stupidest content in the entire series. The latter can be seen in the “Keiichi as a woman” segment, which is almost painfully bad, while the former comes from Urd's flashbacks to the time she got her angel and her reconciliation with her angel World of Elegance, who appears for the first time. In such moments the series realizes its full heartwarming potential.

To Aru Kagaku no Railgun Chapter 42 43 44 45 46 47 48 49 50 51 52 53 54

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Aside from its outdoor backgrounds the artistry isn't bad, it just isn't particularly original or exciting. Even the more intense fight scenes provide a thrill more from tone and pacing than from visual cues. The animation is also wholly unremarkable. The Yuki Kujiara musical score maintains the high standard it set in earlier volumes, though, producing a sound which not only elevates the content it backs but is good enough for its OST to be worth an independent listen.

Who's looking forward to the Ico and Shadow of the Colossus Collection in September? I certainly am. Yes, I know it's just an HD PlayStation 3 edition of two games already available on the PlayStation 2. Shut up. Both Ico and Shadow of the Colossus are fascinating adventures, even without invoking any Games As Art claptrap, and I'm eager to play Shadow with a consistent frame rate. I think I'll draw the line at importing the Japanese edition of the collection, though it has an nice artbook, separate cases for each game, and a classy slipcase.

Sukitte Ii na yo Chapter 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33

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Weak points, unfortunately, are also plentiful. The outside background art is pathetic and the series has a bad habit of illogically stalling battles to insert dramatic character interaction. Although Ren actually has a bit of a personality in this one, she is still listless compared to nearly everyone else in the cast, and Cou looks and feels like he was specifically designed to be the stereotypical shonen hero. Plane designs also look dorky, but the series doesn't take itself seriously enough for that to be a major issue.


It's unfortunate that there's no company doing for games what The Criterion Collection does for movies (or what Bandai Visual tried briefly and expensively to do for anime). A lot of major releases get special-edition packaging and bonus discs covering the storied history of Final Fantasy or BulletStorm, but there's no unified procession of classic and notable games reissued with extensive behind-the-scenes material and tasteful packaging. We joke about it, but I suspect a lot of us would buy something like Panzer Dragoon Saga or Grim Fandango all over again if they were given the Criterion treatment.

Hajimete no Aku Chapter 110 111 112 113 114 115 116 117 118 119 120 121

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The ending of the Razfe Ankul story arc in episode 11 also opens up a new arc which suggests, for the first time, that Arc Aile may not ultimately be as purely altruistic as Cisqua has made it out to be. This development shouldn't be a major surprise to anyone, but it does gives the series a substantial push in the Long-Term Plot Development department, an area that had been somewhat lacking in the two previous volumes. Supporting characterizations also continue to be a strength, especially the “I-can't-afford-to-lose” determination of Rasati and money-grubbing promotion-hungry Cisqua's capacity for pulling weapons (in this case rocket launchers) from nowhere.


It'll never happen for several reasons, ownership rights chief among them. Yet it'd be great to see a collection that preserved and polished all sorts of important games from Pengo up through Portal 2. Perhaps it'd also include Duke Nukem Forever. Hey, even the Criterion camp let in a Michael Bay movie.

XBlade Chapter 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58

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Part of the credit in this volume goes to story execution. Yeah, the courageous fighter toiling for a better life for her and a loved one is classic shonen content, but it works here without being overly sappy. Yeah, it's only natural to expect that Ren and Cou are going to be drawn closer by their association, but the way they have learned to bond together and support and look out for one another not only produces some powerful and impressive tricks (the “wind armor” is a particularly neat gimmick) but feels good and right.

SOLATOROBO COMING TO THE U.S. AFTER ALL, OR SO WE THINK
Many people, myself included, were dismayed that Solatorobo: Red the Hunter, CyberConnect2's promising action game for the DS, wasn't seen at the recent E3. Well, it appears that Solatorobo was actually there. It's just that no one could talk about it until now. Siliconera and NintendoLife both report that the game's headed for a U.S. release, even if they can't disclose the publisher.

Aflame Inferno Chapter 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65

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As the series progresses to its midway point, Elemental Gelade continues to be a pleasant surprise. Though as ordinary and typical in construction as a shonen series can be, it is nonetheless entertaining and unexpectedly involving. Where other such series would wallow in their stereotypical elements, EG manages to rise at least a bit above the pack.

Proving that nothing is hidden from devoted game nerds, someone already found that the domain “solatorobo.com” is owned by Xseed Games. More details of the American release will reportedly emerge in the coming weeks, and the game arrives in Europe this July, courtesy of Nintendo's Euro branch.

Area no Kishi Chapter 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90

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Overall, Inuyasha is off to a mostly promising start. The characters aren't really developed at this point, but again, it's ridiculous to expect any real development this early into a show that's supposed to run more than 150 episodes or so. Simply put, you're going to have to watch more than the first three episodes of Inuyasha to decide whether or not you're going to like it.

The art of Takeshi Konomi is excellent. Not only do the characters look Japanese, each player is easily distinguishable and the designs are visually appealing. Konomi retains a sleek bishounen-like style for his male characters while applying expert attention to detail in each panel. Even brand names on bags and hats such as Fila are those of actual sports companies.

Trinity Seven: 7-Nin no Mahoutsukai Chapter 5 6 7 8 9 10 11 12 13 14 15 16

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The most infuriating voice belongs to Kaede, Kikyou's withered old sister who hangs around and insists on opening her mouth from time to time, much to the dismay of the viewer. Kaede says “ye” instead of “you” and the result is perhaps the most forced-sounding dialogue ever. “How would ye do that, child? Ye aren't capable!” Ocean Group would do well to take ye job from ye voice actor and ye scriptwriter and restaff it.


The highlights of this first volume are the numerous methods Ryoma takes to make his opponents eat their words on the tennis court. While that can be fun, the reader may feel cheated knowing early on (and being constantly reminded) that Ryoma is only toying with everyone who challenges him. The character designs are feasible, if a little shallow from the outset. Regrettably, the story takes so long to get off the ground that I'm half asleep by the middle of the book. Almost the entire volume wallows in exposition. Though the book is nearly 200 pages long, it contains a significant lack of controversy. Really the only problems presented to Ryoma in this volume are the inflated egos of Seigaku's testosterone-happy tennis punks. A little ball busting from Ryoma and the work is done.

Saturday, June 25, 2011

Sekaiichi Hatsukoi Chapter 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27

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The dub is arguably one of the worst available on the market today. They make a concerted effort to mispronounce all of the Japanese words in the script and the characters are frightfully (and, oftentimes, hilariously) miscast. Kagome comes across as even more of a whiny, obnoxious git than she does in Japanese, and Inuyasha's voice is just a little too “spunky” for me (any more spunk and I'd have to be sent to the hospital, I'm afraid. Can we turn down the spunk-ometer on this guy, please?).


Prince of Tennis also doesn't seem to have much to say about its subject, aside from the highly competitive and combative nature portrayed among members of a single team. A tennis manga should be more than just about tennis, or it isn't much of a story. In general, sports manga tend to focus on the young main characters growing up from the children they once were and developing a sense of responsibility and direction in their lives. So far, Prince of Tennis just seems to lack substance in that regard. The first volume of a manga should wow its audience with enough suspense to snag readers into coming back for more, and this is where Prince of Tennis falls short.

AKB49 - Renai Kinshi Jourei Chapter 11 12 13 14 15 16 17 18 19 20 21 22 23

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The closing theme, for some reason, plays over various images of Kagome looking sad while it snows. Snow in Japan seems to exist simply to make cute girls look sad, so they can stand in a big pile of it under a dead tree and look up at the camera with tears in their eyes, while their little pink mittens and coats (which are always worn with miniskirts; what's the point, ladies?) contrast with the endless field of white. Yawn.

As of this moment, the only hope for Prince of Tennis to gain popularity with US consumers is its great following in Japan. Konomi's efforts to create an original tennis drama are admirable yet, and in spite of the slump in Volume One, I expect the story to improve in later volumes. Perhaps Volume Two will make a greater impact than the first book, if anyone is willing to read it.

Barajou no Kiss Chapter 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 4142

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The music is appropriate but unmemorable, for the most part. The opening theme seems to have been penned and performed by the same evil robots responsible for today's oh-so-five-minutes-ago boy bands like N*Sync and the Backstreet Boys, except in a different language. The score is fairly average “classical Japanese”, with Taiko drums and flutes and all the instruments you expect to hear playing whenever a Heron takes off from a serene Asian pond or an old Japanese guy sips tea in his “totally Zen” backyard.


Cou and Ren are learning to respect each other more and work together more efficiently as a team, which leads them to mutually decide to check out an underground gladiatorial arena for Edel Raids when it's suggested to them as a way to make money. Cisqua and her team are also independently investigating these illegal games in Razfe Ankul, while Rasati fights in the same games to earn enough money to free herself and her adopted Edel Raid sister Lillia from debt, and thus insure Lillia's safety from kidnappers. Once that matter has been resolved, it's off to Arc Aile HQ and the home of the protected Edel Raids, but it soon becomes apparent that not everything there is on the up-and-up. And who is the mysterious voice in Ren's head who guides her to Edel Garden?

Tonari no Kashiwagi-san Chapter 16 17 18 19 20 21 22 23 24 25 26 27 28 29

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Prince of Tennis, also known as Tenisu no Oujisama, is the first tennis-based sports manga to arrive in the US. It's also one of the first non-basketball related sports manga to hit North American shelves. With all the publicity it has received from Shonen Jump and Viz, Prince of Tennis holds potential to become the most popular sports manga in the US. Unfortunately, the first volume doesn't bode a very promising start for the series.

The animation is nothing to sneeze at, prod, poke, or otherwise cajole. Sunrise did a fairly fantastic job bringing Takahashi's sparsely detailed feudal realm to life, adding flavor and color where the source material had none. The backgrounds are vibrant, beautiful paintings, and they really stand out on DVD. The character designs are your average ‘streamlined Takahashi’ stuff; remodeled from the manga to be a little less generic. Inuyasha stands out as a particularly well-designed hero (although his baggy red pants would probably make Hammer a bit jealous). Kagome suffers from ‘generic Takahashi girl’ syndrome, being stick-thin with black hair and a totally blank, uninteresting face. It's a good thing she's a royal pain in the neck, otherwise there'd be nothing to like about her.

Seikon no Qwaser Chapter 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46

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In spite of readership anticipation incited by Shonen Jump weeks before its release date, Prince of Tennis Vol. 1 is a mild disappointment. Having been an avid tennis player for most of my life, I may be the wrong person to review a hyped-up shounen tennis drama. I can see all the incredible exaggerations for what they are, and sometimes it's hard to just let go and enjoy the story for all its inaccuracies. Certainly a sports manga cannot be expected to carry through with flawless precision 100% of the time, but does it have to defy all counts of realism in the very first volume?

Then again, it's silly to expect any show with an intended run as long as this one to adequately develop any of the characters within the first 30 minutes; still, Inuyasha manages to give our heroes just enough background information to be endearing. It's hard to imagine anyone being instantly turned off by the first episode of this series, especially considering how many other shows of this kind have inexcusably weak initial outings.

D.Gray-man Chapter 205 206 207 208 209 210 211 212 213 214 215 216 217

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While Prince of Tennis makes the admirable attempt to cater to both novices and experienced players, it ends up appealing to neither. References to actual tennis moves, tips and common advice are noteworthy, but the exaggerated storytelling can be irritating on many levels. Prince of Tennis does a fair job of staying true to the sport, but the series falls short of satisfying the soul on a readership level when few of the readers can honestly say, "Oh yeah, I went through that back in middle school." It's going to take some plot work before more readers with tennis experience can relate to the characters on a personal level.

To continue the baseball metaphor, Inuyasha hits just enough of the bases to knock a few episodes out of the park. The first episode, included on this disc with two others, is one such installment, setting up the story nicely and introducing enough of the show's relatively limited cast to keep the viewer engaged. While the characters haven't really blossomed yet, we do get a glimpse of what's to come, even if any potential growth (aside from the woefully underdeveloped semi-romance between the titular anti-hero and our female protagonist, which is implied from the second they first meet) is masked by the relative brevity of the proceedings.

Kure-nai Chapter 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60

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Non-tennis players and beginners at the sport will also find difficulty in relating to any of the characters introduced in the first volume. Some game-specific manga like Hikaru no Go open with the main character knowing next to nothing about the subject of the series. Hikaru isn't even an amateur; he's a total beginner with no motivation. Ryoma, on the other hand, starts at the top of his form from the opening chapter. This doesn't seem to leave much room for improvement on Ryoma's end, making it difficult for the reader to latch on and share in his experiences.

Few shows have risen to the level of maddening fan obsession like Inuyasha. Airing on Cartoon Network's Adult Swim is typically a surefire formula for success, and Rumiko Takahashi's latest fantasy opus is practically tailor-made for American-style fame and fortune. It has everything your average anime fan wants: cute guys and gals, super magical powers, a never-ending parade of freakish villains, an episode count that can no longer be tabulated by our rudimentary numbering system, and even a splash of anime-style humor. It's enough to send fanboys and fangirls alike into quivering fits of near orgasmic glee, right? Well, almost. Inuyasha is like the capable player you don't want to put on the bench, but misses the ball enough to make you consider it.

The One Chapter 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98

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Ryoma Echizen is intended to be a quiet, mysterious and strong-hearted player, but his character comes across as dull, cold and untouchable--much too confident for a 12-year-old just entering middle school. The only real reason to sympathize with Ryoma stems from the constant displays of abuse he takes from arrogant 16-year-olds who have nothing better to do than exercise their hierarchical power over the underclassmen. It appears that every male in Prince of Tennis has an ego the size of Texas. The only two female characters are the coach of the Seigaku team and her shy granddaughter, of whom the latter also takes continual abuse from the older kids. Volume One doesn't show much in the way of women's tennis yet, but I'm still hopeful there's more to come.


Kagome is your average high school girl. She lives at home with her superstitious old grandfather and precocious brother, both of whom seem to be out only to make life harder. When her grandfather hands over a mysterious jewel called the Shikon no Tama, it leads Kagome to the Bone Eater's well, which sucks her in and deposits her in Feudal Japan. There, Kagome (who happens to be the reincarnation of Kikyou, a legendary priestess) unleashes the half-man-half-demon dog boy InuYasha, an ill-tempered antihero who craves the chance to become an all-powerful full demon.

Usotsuki Lily Chapter 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

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And there is a lot of preposterous emoting going on. It's just that it's the same preposterous emoting that's been going on for a while. Yuki will be tormented by visions of blood-spattered rooms, but nobly deny it to Zero, sparing him the worry. Zero will fret at the burden he's laying on Yuki, Kaname will silently chafe at the distance he must keep from her, and Yuki will flay herself alive for hurting Zero and backing him into a corner. And so on, and so forth.

At the young age of 12, Ryoma Echizen is a prodigious tennis star with potential to surpass even the career of his father… if only the rest of the Seigaku tennis team knew about it. As a new student at Seigaku middle school, seventh grader Ryoma endures bullying on all sides from resentful team members who dislike him for the threat he represents to the upperclassmen when he enters the 16-year-old and under tennis group. Before he can gain the respect of his teammates, Ryoma must prove himself worthy of competing at the ninth grade level by gaining a position on the team as a starter. The only way to accomplish that is by defeating opponents much older than him. Ryoma must rely on his natural talent to prevail against the experience of players much bigger than himself.

Seishun Pop! Chapter 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

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While the plot is lunging forward, the central love triangle—that irreplaceable source of deliciously diseased drama—is standing still. Emotional stings sneak their way in, notably when Yuki finally pours all of her guilt and self loathing and dirty inner thoughts out for Zero to see, but the vicarious wallowing in emotion has been noticeably curtailed.

Unlike many other recent anime series, Chobits comes to a highly satisfying and reasonable conclusion. It's true that they don't tie up every single last plot point, but screaming and whining for absolute finality to any anime series is a fool's errand; anyone who's been watching anime long enough know that the Japanese have a penchant for ambiguity when it comes to concluding a story and you should take what you can get when they are actually willing to close things off. If you found yourself repulsed by Chobits at its inception, you may want to give it a bit more of a chance; there's a touching, well-written and thoughtful romance beneath all the panties and hype.

Baby Steps Chapter 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61

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That's frustrating. Vicarious wallowing, intricately woven webs of wonderfully unhealthy affection, floods of overwrought angst—these are Vampire Knight's strengths. Just look at the series. Its characters look their best when sulking or slinking moodily through its equally moody architecture. Its ravishing score casts an opulent spell under which it is all too easy to accept teen angst as truth.


Sumomo is suitably annoying; the Japanese voice was ridiculously cutesy and the English voice follows suit, albeit with less successful results. A lot of the background characters and female voices are disappointingly generic and don't add much in terms of quality to an already-struggling dub. The Japanese voices might be better, considering the level of performance, but then you'd miss out on Freeman's excellent voice work.

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Besides its seductive gothic atmosphere its finest artistic achievements are the moments when inner turmoil, fresh pain and impossible longing come flowing from the shimmering eyes and carefully-positioned bodies of the cast. Action scenes are just shy of laughable, suspense is minimal at best. The scenes where Zero witnesses Yuki and Kaname in an intimate embrace or gives her a self-sacrificing push towards Kaname? Sublime.

The dub is inconsistent, but it manages to stay on track, mostly thanks to a solid and affecting performance from Crispin Freeman as Hideki. Hideki is a rare shounen hero, a milquetoast who winds up asserting himself and becoming a respectable person by the time the series ends, and Freeman's textured performance gives the character's transformation credibility. Chi is, well, Chi, and there wasn't a lot the English cast could have done to spice up the character.

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Similarly, Viz's awkward dub is at its most painful when flubbing the series' delicate emotional constructs. You could fill a ledger with the dub's shortcomings: the way it loses Aido's emerging strength of character, the way the little-girl voice that haunts Yuki sounds strangely cheerful rather than hauntingly fragile. But where the dub really hurts is when the cast fails to sell the series' melodramatic conceits. Which, since there are fewer of them here, isn't as often as in volumes past. Often enough to make subtitles the preferred option, though.

The animation is produced by MADHOUSE, a studio with a reputation for quality that has a tendency to drop the ball about halfway through any given series. A viewing of their wildly popular TV effort Trigun shows that their animation quality goes up and down inconsistently. Chobits, animated digitally, is a fluid and beautiful affair that only cuts corners at opportune and appropriate moments. There's nary an awkward moment in the animation. The music is also appropriate and catchy; the new ending theme is a welcome variation from the last one, which was a little dull and didn't adequately reflect the more melancholy and serious tone of the end of the series.

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Chi is still shown as being ‘superior’ not only to other persocoms but to human women as well, which is a dangerous thing to suggest. Fortunately, Chi spends most of the end of the series suffering with an identity crisis, and comes to the conclusion that there's only one person for her and that that person must love her completely and, subsequently, must treat her right in order to deserve her love in return. The show still presents the insulting ‘perfect woman’ archetype (why anyone would love someone who's as blank and personality-free as Chi is, I'll never know), they sidestep the really offensive things the character type suggests by making the story more about romance and mutual love than gender politics. It isn't perfect, but it's a big step forward for this genre, and that should be appreciated.


Yuki is more desperate than ever to remember her past. Any sensible girl would take the escalating, bloody hallucinations as a sign that perhaps she shouldn't pursue the issue, but Yuki has never been a sensible girl. So she confronts Kaname about his role in her missing past, which naturally leads to him declaring her as his lover. It's patently obvious, even to Yuki, that there's something besides mere affection behind his declaration. But what? Between Yuki's memory, Shiki returning from break a (very) changed man, and Ichiru transferring into the Day Class there can be no doubt that something big and probably very, very bad is in the offing. Can the relationships that Yuki treasures survive it? Not unchanged they can't.

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Usually shows about dedicated robot maid characters wind up being disgustingly sexist manifestos that unwittingly espouse a message about subservient women being superior. Chobits started out this way, and could have become another casualty a'la Mahoromatic, but with these final episodes (and, indeed, the last 3 discs or so of the series), the show redeems itself and takes another route.



When I imagine someone casting about for an appropriate appellation for the second season of Vampire Knight, I imagine them opening an English dictionary, the pages flipping naturally to the Gs and a little pencil of light piecing the clouds to highlight the word "guilty." Vampire Knight is all about the guilt, be it the lakes of it that the protagonists bleed when their adolescent emotional fumblings accidentally cut too deep, or the lakes we bleed for enjoying theirs. The problem with this volume is that there isn't enough of it. The increasingly complicated plot has too few guilt-making developments of any variety. Until, that is, it introduces a volume-end twist that puts us straight back on the guilt train. First class. With benefits.

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Fans who have stuck it out through all 24 episodes of the series will be richly rewarded here. While the ending isn't totally ‘complete’ (there are still a few unanswered questions at the end of the series), what we see is the apex of the relationship between Chi and Hideki, which in itself is a metaphor for man's relationship to technology. Once the series hit its stride around episode 15, the show started getting somewhat philosophical and began exploring the nature of a man who loved a synthetic being more than a real one. Hideki winds up choosing Chi, who he dearly loves, over another flesh-and-blood woman. It's an interesting question that hasn't been explored in any other anime series thus far, and Chobits does an admirable job of examining every angle.


If you've been hungry for plot, this volume will give you plenty to chew on. We are finally introduced to the threat that Kaname has long been hinting at, Yuki's memory returns, Ichiru re-enters the picture with some very shady intentions...the disc is crawling with activity. The series is still keeping a lot of essential cards clamped tight to its chest, but we learn much this volume: about the characters, about their motivations, about the past. Compared to the languorous first season, and even the first leg of the second, this volume is positively buzzing with big events and bigger revelations. All of the subplots that the previous volume got moving accelerate visibly here, drawing ever nearer to merging into a single entity.

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What began as a fairly run-of-the-mill shounen romance series has become, in typical CLAMP fashion, a genre-bending, thought-provoking story that unfortunately has already turned away high-minded anime fans thanks to a bunch of early episodes that focused more on panties than on substance. The end of Chobits winds up being something that would appeal to a huge range of anime fans; anyone who appreciates touching romance and understated drama punctuated by beautiful animation and high production values will love this. It's too bad a metric ton of panties sent discriminating anime fans away screaming about 15 episodes ago.


That could easily have resulted in a mess had Kiyoko Sayama not proved as intelligent an orchestrator of plots as she is of emotions. She allows the truth to emerge of its own volition and leaves it mostly to us to piece it together. Not until the last episode's extended flashback does she make an obvious push to bring everything together, and even it brings enough new details to the table to be worthwhile. Given the series' previous disregard for plot, that isn't a bad showing.

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It's the end of the line for Chi and Hideki, as Hideki struggles to uncover the secrets behind Chi's true identity. An unscrupulous and obsessive collector continues to investigate Chi's connection to the legendary Chobits Persocom series. Just as they're about to find out, a mysterious duo bent on halting Chi's developmental progress shows up, and their decisions control the fate of every Persocom in the world!

Unfortunately, much of the effort is wasted. It's fine that the series is showing some ambition, that it aspires to be more than shameless teen melodrama. It's nice that it respects us enough to give us something meaty to get our intellectual teeth into (even if, in the chewing, one finds more than a few indigestible lumps—primary among them the plot's failure to explain why Kaname killed Shizuka). But we don't tune into Vampire Knight for the politics and scheming and twisty-turny plotting. If we wanted that we'd be re-reading the Song of Ice and Fire right now, not watching high-schoolers lick blood off of each other's faces. Preposterous melodrama isn't a flaw; it's the reason we watch.

Tuesday, June 21, 2011

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It wasn't when its first half had us counting clichés to stay awake, and it isn't now, even as it nears something like a climax. Aside from the disposable one-offs about mermaid-infested beach vacations and training in the mountains, these are the series' big stories, the kind that put major characters in major pinches and lead to major developments. There's no reason why they shouldn't hit hard; there are a lot of emotions in play when Honami is fooled by a duplicitous friend into endangering the city, or when adorable little Mikan is practically hand-fed by her own grandmother to a ravenous magical beast.

Extras are the same as last volume except for the lack of an audio commentary. As before, the twelve episodes offered here are packed onto two disks in thinpack cases stuffed into a narrow art box. Together with its first volume, the entirety of this series will take up only slightly more shelf space than two typical DVD releases.

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So it pains one to have to say things like: "Its effect on your memory would make a meal of Rohypnol and vodka look benign." Or to suggest that it should change its name from Rental Magica to The Further Adventures of Bland-Boy in Magical Mash-up Land. But honesty demands that we must, because for all its apparently good qualities, it just isn't a good show.

Although the end of the second volume firmly wraps up its most recent case, it leaves a few things unanswered, such as what, exactly, is the deal with the image of Naru that Mai keeps seeing in her dreams (that is explained in the original novels, but nowhere in the animation). It also conveniently overlooks the fact that a Catholic priest would be unlikely to ever be so cooperative and accommodating with Buddhist and Shinto religious figures and grossly simplifies the exorcism rituals of each religion.

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Rental Magica is one of those shows that it hurts to criticize. It's earnest, well-intentioned, and pitched at a slightly more sophisticated audience than your average magical-action harem romance. You can tell by the voluminously researched systems of magic it uses. Neither does it have hateful or irritating characters. It's never unpleasant or painful or reprehensible. It's impeccably good-natured and harmless.

The second volume does, however, also offer an interesting exploration into arcane aspects of various types of mysticism (some aspects of “Forbidden Pastime” may remind viewers of a similar bit of magic worked in certain episodes of Inuyasha, for instance) and delivers every bit as much entertainment value as the first. That can compensate for a lot of flaws.

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Even when they get an outside request, it turns out to be an ex-comrade of Nekoyashiki's out to revenge himself on the onmyoudou mystic. That isn't a profitable business model, and the beach trips, martial arts training and same-sex weddings aren't helping fill any coffers either. They've got a high employee retention rate, though.

Naoba/Yata has trapped Oban in order to examine the massive amount of data encapsulated in his left arm, an imprisonment which keeps Oban from contacting other members of the Twilight Brigade. Shino and Haseo draw closer as they wait for Oban's contact and/or return, but the uncertainty proves too much for Sakisaki, who considers not only quitting the guild, but the game itself despite Tabby's best efforts to keep him involved.

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Astral may be a business, but you wouldn't know it by looking at their work. Most of Astral's jobs, it seems, involve bailing Astral employees out of personal crises. Goetia honcho and Astral stockholder Adelicia has her demons stolen by an underling, so Itsuki rushes to the rescue. Mikan is kidnapped by her own family for use as an oni-sacrifice, so Itsuki and Honami head to the mountains for some oni-hunting. Honami's quest to cure Itsuki's eye leads her to break a very dangerous taboo, so the entire company flies to her side to set her right.

Tabby also finds events distressing in her own way, especially when Shino's decision to disband the guild strikes at her own motivations for playing the game. All consult Phyllo at one point or another, who runs into his own trouble when he encounters the very dangerous Tri-Edge, who may (or may not) be connected to the mysterious scars now called “signs” and a tragedy which strikes one of the former Brigade Members.

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To complain about the English dub – whether in terms of casting, performances, or scripting – is to nitpick. Performances that were on the mark in the first volume remain so here, and new supporting roles are equally well-cast. The English script may stray from the original wording but never from the original meaning, either. The one noteworthy incident is a scene where a character suddenly spoke in English in the Japanese dub, which loses some of its impact in the English dub, but that could not be avoided in translating the series.

Nevertheless, the series lost something that it never fully regained when its production values dipped after those first episodes. Much of the series' appeal was visual, in its evocative background art, slick, expressive character designs, and beautifully choreographed, exhilaratingly violent action set-pieces. Then the character designs flattened out, the settings got less interactive, and animation shortcuts put a damper on the action that the choreography just couldn't quite compensate for.

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J.C. Staff's artistic quality slips just a little bit in places compared to the first volume, but this is still a good-looking series featuring attractive character designs and quality background art to go with the ever-changing wardrobe of certain characters. The animation seems more limited here, especially in one scene where Mai is falling over, but the artistry pulls off enough positive visual effects to compensate for the flaws. Thankfully the artists actually put some effort into sprucing up the visuals for the opener this time around, but regretfully the series continues the same lame theme. The closer also remains unchanged, but the use of the musical score to enhance the more regularly intense scenes has notably improved.

Though the character designs never quite return to the depth and detail they once had, important emotional revelations are aided greatly by some unusually mobile and detailed facial expressions—though Jin's mania is allowed to get positively excessive. However, the polish is only periodic—only patches of the sleek surface that made the first volume so easy to swallow remain, certainly not enough to make the series' shortcomings entirely palatable or to seduce you into forgetting how uneven the series overall is. As an interesting aside, in an unusual move for an action series, the show's fan-service leans heavily towards beefcake.

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Ayoko and Houshou both show more actual personality, but even given that Ayoko still seems underplayed. It's telling that Osamu, despite being a newcomer, is arguably the third most interesting character beyond Mai and Naru, and he may even surpass the latter. Granted, this is not a character-driven series, but more still could have been done here.

And it didn't help that the Ishin's crew was dressed in cast-offs from The Pirates of Penzance. Here at series' end the show recaptures, however briefly, some of that visual appeal. The last episodes are practically choked with action as its cast goes at each other with mecha, gun, fist and sword. The confrontations are bloody, fluid and exciting, drenched in musical bombast and once again composed with that eye for movement and composition that the series almost lost during some of its more cheaply animated battles.

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As with the first volume, the pacing of these cases is excellent; not once in twelve episodes does the plotting feel like it is dragging or stretching itself out to fill up time, and neither do any of the stories seem rushed. On the downside, though, the series focuses so much on its story and plot that it wastes a lot of opportunities for further character development beyond Mai. John Brown might as well be a puppet for all the character he gets to show, Masako has little character beyond her low-key jealousy of Mai's familiarity with Naru, and Lin only rarely gets to do anything except look and act dour.
Though not good enough to lure sub fans away from the comfort of their preferences, ADV's English version of the series definitely has its advantages. Some of its performances (specifically Toraji's beefy politician pal) are actually less hammy than their originals, and Vic Mignogna plays Jin with suitably excessive ferocity. The cast is solid overall, and the script is quite faithful, though not so faithful that it sabotages the dialogue's flow.

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The first episode of this volume (episode 14 overall) introduces Osamu Yasuhara, the student body president at the school the SPR is investigating in “Forbidden Pastime.” Though at first he appears to be only a major supporting character for that storyline, he continues to make prominent and effective appearances in the remaining two arcs. His friendly, forward nature balances out the stern, terse disposition of both Naru and Lin, something that the monk Houshou alone was not able to do. These episodes also reveal the true nature of the powers of Ayoko, Lin, and even Naru, as well as partly (though not completely satisfactorily) answering the question about how Mai can skip school and home responsibilities to do this job.

Nothing will excuse the way the series squandered the precarious promise of its propulsive opening, and the need to neatly conclude its unnecessary side-plots crowds the pacing of the climax, but the renewed focus on the central trio of Jin, Joe and Sana and their drastically altered relationship still goes a long way towards providing a surprisingly meaty end to a deeply flawed series.

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Even as flat as the three are, watching Jin peeling the urbane veneer off of his underlying psychosis, Sana re-examining her affections, or Joe hearing for the first time what he truly meant to Jin is infinitely more interesting than watching old men wrangling for power.

Mai's own burgeoning psychic abilities, especially her ability to perceive things relevant to a current case in her dreams, start to become a real asset to the Shibuya Psychic Research team, but they also lead her into enough danger that she seeks training in protective wards from the monk Housho. A rivalry between her and Masako over Naru also grows, and the team picks up a new regular member, as they proceed through a trio of difficult cases. In “Forbidden Pastime,” rampant school-wide use of a Ouija-boarding-like game unwittingly attracts spirits to a school that come together in a dangerous way, carrying with them the power of a death curse.

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To be sure, the pace is rushed as the series tries to tie up its too-broad plot in a mere twelve episodes, and its reliance on a patchwork of hoary clichés hasn't lessened, but it's studded throughout with pleasantly emotional little bits, and draws to a conclusion that—Drake's tiresomely standard evil plan aside—is surprisingly satisfying. A conclusion that ties up all of the various plot lines and provides loads of visceral action, never flinching away from Jin's transformation or devolving into macho "I will save the girl!" posing. That's certainly more than anyone had a right to expect after the series' saggy middle. And that knife-licking Kiss refugee dies in the bargain. Thank God.

In “The Bloodstained Labyrinth,” the home of a prominent politician, which has been constantly expanded-upon over the years, seems to have a monster afoot, one which may be responsible for various disappearances of young people within its walls. In the close-out case “The Cursed House,” a curse lingering over more than a century threatens the well-being of a family that runs an isolated inn, as well as the lives of the SPR team who come to investigate it.

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With its final volume, Innocent Venus regains some of the focus it lost in its dismal middle half, in the process regaining a little of what made the first volume such an easy, compulsive watch. The dreary politics and useless side-plots of the second volume do reach their diluting fingers into the climax, with Toraji and his badly-dressed crew playing a major role and the larger conflicts between classes and nations providing a backdrop, but the uncertain dynamic between Jin, Joe and Sana takes center stage and the shift is most welcome.




The first season of Ghost Hunt mostly painted itself as a supernatural mystery series, one which occasionally displayed a creepy intensity laced with hints of danger and menace but rarely edged down a truly dark path. A sprinkling of humor kept the stories from ever getting too heavy as they profiled Mai's exposure to the realms of psychics and the supernatural.