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They don't suddenly go running fifty feet to launch an attack; instead, they use stalls, mirrors and walls as part of their weaponry. Also present in every fight is a sense of position—if someone's got the higher ground, or has someone in a hold, they keep that advantage until the opponent can break free. That kind of consistency, along with more common techniques like motion blurs and skewed angles, make these fights as close to real as possible while still bending, and often violating, the laws of physics.
Perhaps the most controversial thing about Chrono Crusade isn't the quasi-religious imagery, but the "non-typo typo" title. Romanized as chrno crusade in Japan to avoid conflict with the video games Chrono Trigger and Chrono Cross, it then became Chrono Crusade when it was licensed in the U.S. to make better linguistic sense—just ask the Greeks. There is, of course, also the fandom-consensus reasoning that newcomers to the series might think "Chrno" was some kind of mistake. Typographical hair-splitting aside, Chrono Crusade turns out to be a rollicking adventure series with first-rate visuals and a unique setting. And that's something that holds true regardless of the letter "o."
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